Well, you see here I am trying to make this:
Config.saves.slots = 16;
Config.saves.onSave = function (save, details) {
switch (details.type) {
case 'slot':
// code to post-process the save object from slot saves
break;
case 'disk':
// code to post-process the save object from disk saves
break;
case 'serialize':
// code to post-process the save object from serialize saves
break;
case 'autosave':
// code to post-process the save object from autosaves
break;
}
};
var parts = document.getElementById("parts");
var part = parts.getElementsByClassName("part");
var chapter = document.getElementsByClassName("chapter");
var nOCPP = 966;
var nOC = 46368;
const starterChapters = new Array();
for (var seli=0; seli < chapter.length; seli++) {
function tftgdedd(num) {
starterChapters[num] = chapter[num].innerHTML;
}
tftgdedd(seli);
}
for (var seli=0; seli < part.length; seli++) {
function tftgdedd(num) {
part[num].addEventListener("click", function() {
for (var sli=0; sli < chapter.length; sli++) {
chapter[sli].innerHTML = parseFloat(starterChapters[sli]) + (nOCPP*num);
}
});
}
tftgdedd(seli);
}
for (var seli=0; seli < chapter.length; seli++) {
function tftgdedd(num) {
chapter[num].addEventListener("click", function() {
// Stuff to make it so that you can travel to the content of the selected chapter, there is 46368 chapters, there is 966 chapter select buttons
});
}
tftgdedd(seli);
}
Work the way that it does in normal JavaScript. It really will suck if I can't find a way to make this work, after all, if it can't work the way that I want then I will have to completely scrape the story, as I have over 58.68 billion words typed out that make up the entire story, it is too much to give up on, and if I can't get Twine 2 to work the way that I need it to then I am going to need to make the entire thing over without using a game engine, it is probably easier to find a way to make Twine 2 to work than taking the next year reprogramming the story.
I should say that I am using SugarCube v2.34.1
The Problem:
Well, when I click the test button this alert message pops up:
twinery.org says
Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.
Error [tw-user-script-0]: Cannot read properties of null (reading 'getElementsByClassName').
I would like to make it so that getElementsByClassName works the way it should, also I want all normal JavaScript to be able to be used in twine 2.