I have a big .glb file that I import in AFrame. This .glb file has baked textures for my model and the floor has been separated into multiple mesh parts for better resolution.
On the parts that the floor has been separated, those black seams appear and they disappear only when the camera gets closer.
For my renderer settings:
renderer='colorManagement: true; antialias: true; alpha: false;'
Any idea what this is and how to remove it? Thanks in advance!
If they disappear when you get close, they may be related to the z-buffer, take a look at this example: webgl_camera_logarithmicdepthbuffer.
Anyways if it's not, you should also try adding THREE.DoubleSide on the side property of your glb model like this:
model.traverse((o) => {
if (o.isMesh) o.material.side = THREE.DoubleSide;
});
If nothing of this works,I would think about a modelling issue. Anyways try adding a minimal working example like this: How to create a Minimal, Reproducible Example