I'm kind of new in JavaScript and coding in general, I've been watching tutorials and I'm trying to make a small particle system in JavaScript, so I created the particle class:
class Chakibum{
cosntructor(){
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = randi(1, 6);
this.velX = randi(-2, 3);
this.velY = randi(4, 6); //randi is a randomizer function i made to not have to do math random all the time
}
update(){
this.x += this.velX;
this.y += this.velY;
}
dibuparti(){
ctx.fillStyle = 'red'
ctx.beginPath();
ctx.arc(this.x, this.y, 50, 0, Math.PI * 2);
ctx.fill();
}
}
But when I try to animate it the x value of the particles in the array return NaN, the code for the animation is:
function lalista(){
for (let i = 0; i < 100; i++){
labolitas.push(new Chakibum());
}
}
lalista();
function manejo(){
for (let i = 0; i < labolitas.length; i++){
labolitas[i].update();
labolitas[i].dibuparti();
}
}
function anima(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
manejo();
requestAnimationFrame(anima);
}
randi function is:
function randi(min, max){
return Math.floor(Math.random() * (max - min) ) + min;
}
If I change this.x and this.y in the dibuparti() in the chakibum class for numbers the particles show up but if I change it inside the constructor they still return NaN and don't show up. I tried changing the name of the values, commenting out the update(), changing the order of things, not using the randi() function I made, using it, and nothing worked, I don't understand what's wrong with the code, I've searched online but couldn't find anything, most NaN problems I found online are because of IF statements.
The first instance of NaN shows up inside the console when I run the code, inside the array of particles (empty array where every instance of chakibum goes) every chakibum returns NaN as its x and y value.