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What is the meaning of WebGL: INVALID_VALUE: texImage2D: width or height out of range

I want to use UnrealBloomPass in three.js postprocessing, but I get a black screen after adding effectComposer.addPass(unrealBloomPass), on the console I get the following

WebGL: INVALID_VALUE: texImage2D: width or height out of range

[.WebGL-00005F94023C4600] GL_INVALID_VALUE: Desired resource size is greater than max renderbuffer size.

[.WebGL-00005F94023C4600] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment has zero size.

[.WebGL-00005F94023C4600] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete

I don't know what to do, please help.

I have done a bit of research, someone said I should lower the size of the image I used to generate the texture, I did it but to no avail. Please I need help. Thanks

I have already done all the import{...} needed.

about 4 years ago · Juan Pablo Isaza
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