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Estoy tratando de hacer roles de reacción usando mi propio bot de discordia pero por alguna razón no agrega el rol a pesar de que agrega las reacciones.

Estoy tratando de hacer un bot de discordia que agregue roles a partir de las reacciones. He estado siguiendo un tutorial de CodeLyon y tengo un inconveniente y no puedo encontrar una solución.

Básicamente, conseguí que el bot enviara un mensaje incrustado y agregara las reacciones al mensaje. Pero no agrega los roles.

 module.exports = { name: "reactionrole", description: "Sets up a reaction role message!", async execute(message, args, Discord, client) { const channel = "907732565685846036"; const ACRole = message.guild.roles.cache.find( (role) => role.name === "Animal Crossing" ); const ACEmoji = "🐸"; let embed = new Discord.MessageEmbed() .setColor("#e42643") .setTitle("Choose which games you play!") .setDescription( "React to add the games you play as a role (and receive pings)\n\n" + `${ACEmoji} for Animal Crossing\n` ); let messageEmbed = await message.channel.send({ embeds: [embed] }); messageEmbed.react(ACEmoji); client.on("messageReactionAdd", async (reaction, user) => { if (reaction.message.partial) await reaction.message.fetch(); if (reaction.partial) await reaction.fetch(); if (user.bot) return; if (!reaction.message.guild) return; if (reaction.message.channel.id == channel) { if (reaction.emoji.name === ACEmoji) { await reaction.message.guild.members.cache .get(user.id) .roles.add(ACRole); } } else { return; } }); client.on("messageReactionRemove", async (reaction, user) => { if (reaction.message.partial) await reaction.message.fetch(); if (reaction.partial) await reaction.fetch(); if (user.bot) return; if (!reaction.message.guild) return; if (reaction.message.channel.id == channel) { if (reaction.emoji.name === ACEmoji) { await reaction.message.guild.members.cache .get(user.id) .roles.remove(ACRole); } } else { return; } }); }, };
about 4 years ago · Juan Pablo Isaza
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En mi archivo main.js (algunas personas usan index.js) tuve que cambiar const client = new Discord.Client({ intents: ['GUILDS', 'GUILD_MESSAGES', 'GUILD_MESSAGE'] }, { partials: ["MESSAGE", "CHANNEL", "REACTION" ] })

a

const client = new Discord.Client({ intents: ['GUILDS', 'GUILD_MESSAGES', 'GUILD_MESSAGE_REACTIONS'] }, { partials: ["MESSAGE", "CHANNEL", "REACTION" ] })

Lo arregló un poco, pero al azar dejó de funcionar nuevamente.

about 4 years ago · Juan Pablo Isaza Report
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