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checking for typeof error in JS

In JS it doesn't seem possible to check if an argument passed to a function is actually of the type 'error' or an instance of Error.

For example, this is not valid:

typeof err === 'error'

since there are only 6 possible types (in the form of strings):

The typeof operator returns type information as a string. There are six possible values that typeof returns:

"number", "string", "boolean", "object", "function" and "undefined".

MSDN

But what if I have a simple use case like this:

function errorHandler(err) {

    if (typeof err === 'error') {
        throw err;
    }
    else {
        console.error('Unexpectedly, no error was passed to error handler. But here is the message:',err);
    }
}

so what is the best way to determine if an argument is an instance of Error?

is the instanceof operator of any help?

over 4 years ago · Santiago Trujillo
3 answers
Answer question

0

You can use the instanceof operator (but see caveat below!).

var myError = new Error('foo');
myError instanceof Error // true
var myString = "Whatever";
myString instanceof Error // false

The above won't work if the error was thrown in a different window/frame/iframe than where the check is happening. In that case, the instanceof Error check will return false, even for an Error object. In that case, the easiest approach is duck-typing.

if (myError && myError.stack && myError.message) {
  // it's an error, probably
}

However, duck-typing may produce false positives if you have non-error objects that contain stack and message properties.

over 4 years ago · Santiago Trujillo Report

0

I asked the original question - @Trott's answer is surely the best.

However with JS being a dynamic language and with there being so many JS runtime environments, the instanceof operator can fail especially in front-end development when crossing boundaries such as iframes. See: https://github.com/mrdoob/three.js/issues/5886

If you are ok with duck typing, this should be good:

let isError = function(e){
 return e && e.stack && e.message;
}

I personally prefer statically typed languages, but if you are using a dynamic language, it's best to embrace a dynamic language for what it is, rather than force it to behave like a statically typed language.

if you wanted to get a little more precise, you could do this:

   let isError = function(e){
     return e && e.stack && e.message && typeof e.stack === 'string' 
            && typeof e.message === 'string';
    }
over 4 years ago · Santiago Trujillo Report

0

You can use Object.prototype.toString to easily check if an object is an Error, which will work for different frames as well.

function isError(obj){
    return Object.prototype.toString.call(obj) === "[object Error]";
}

function isError(obj){
    return Object.prototype.toString.call(obj) === "[object Error]";
}
console.log("Error:", isError(new Error));
console.log("RangeError:", isError(new RangeError));
console.log("SyntaxError:", isError(new SyntaxError));
console.log("Object:", isError({}));
console.log("Array:", isError([]));

This behavior is guaranteed by the ECMAScript Language Specification.

Object.prototype.toString:

When the toString method is called, the following steps are taken:

  1. If the this value is undefined, return "[object Undefined]".
  2. If the this value is null, return "[object Null]".
  3. Let O be the result of calling ToObject passing the this value as the argument.
  4. Let class be the value of the [[Class]] internal property of O.
  5. Return the String value that is the result of concatenating the three Strings "[object ", class, and "]".

Properties of Error Instances:

Error instances inherit properties from the Error prototype object and their [[Class]] internal property value is "Error". Error instances have no special properties.

over 4 years ago · Santiago Trujillo Report
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