Business
Jobs
  • About Us
  • Solutions
    • Job Postings
      Post your job and receive qualified candidates in 48h.
    • Candidate Assessments
      500+ technical and psychological tests, plus anti-fraud.
    • Headhunting
      Tailor-made executive search from start to finish.
    • Payroll + EOR
      Payroll dispersal and EOR across 15+ LATAM countries.
  • Pricing
  • Jobs

0

135
Views
¿Por qué extrudeGeometry produce profundidad o altura incorrectas?

Quiero convertir mi 2D en 3D usando extrudeGeometry. Sin embargo, la altura no es lo que esperaba. La malla tiene una z o profundidad muy alta. Aquí está mi código:

 const geoPoints = []; geoPoints.push(new THREE.Vector2(1, 1)); geoPoints.push(new THREE.Vector2(-1, 1)); geoPoints.push(new THREE.Vector2(-1, -1)); geoPoints.push(new THREE.Vector2(1, -1)); const geoPointsShape = new THREE.Shape(geoPoints); const califorGeo = new THREE.ShapeGeometry(californiaShape); const extrudeSettings = { steps: 1, depth: 0.1, bevelEnabled: false, }; const extrude = new THREE.ExtrudeGeometry(geoPointsShape, extrudeSettings); const calMesh = new THREE.Mesh(extrude, globalMaterial);

ingrese la descripción de la imagen aquí

about 4 years ago · Juan Pablo Isaza
1 answers
Answer question

0

Resuelto por:

 const extrudeSettings = { amount: 1, bevelEnabled: false, };
about 4 years ago · Juan Pablo Isaza Report
Answer question
Find remote jobs

Discover the new way to find a job!

Top jobs
Top job categories
Business
Post vacancy Pricing Sales
Legal
Terms and conditions Privacy policy
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Show me some job opportunities
There's an error!