Quiero convertir mi 2D en 3D usando extrudeGeometry. Sin embargo, la altura no es lo que esperaba. La malla tiene una z o profundidad muy alta. Aquí está mi código:
const geoPoints = []; geoPoints.push(new THREE.Vector2(1, 1)); geoPoints.push(new THREE.Vector2(-1, 1)); geoPoints.push(new THREE.Vector2(-1, -1)); geoPoints.push(new THREE.Vector2(1, -1)); const geoPointsShape = new THREE.Shape(geoPoints); const califorGeo = new THREE.ShapeGeometry(californiaShape); const extrudeSettings = { steps: 1, depth: 0.1, bevelEnabled: false, }; const extrude = new THREE.ExtrudeGeometry(geoPointsShape, extrudeSettings); const calMesh = new THREE.Mesh(extrude, globalMaterial);Resuelto por:
const extrudeSettings = { amount: 1, bevelEnabled: false, };