Construí un rastro de mouse que comienza cuando el mouse se mueve, pero no sabía cómo ocultar los rastros cuando el mouse se detiene. Dejaré un enlace similar al que construí. Enlace: codepen.io/paulholmes/pen/wPLqPw
// dots is an array of Dot objects, // mouse is an object used to track the X and Y position // of the mouse, set with a mousemove event listener below var dots = [], mouse = { x: 0, y: 0 }; // The Dot object used to scaffold the dots var Dot = function() { this.x = 0; this.y = 0; this.node = (function(){ var n = document.createElement("div"); n.className = "trail"; document.body.appendChild(n); return n; }()); }; // The Dot.prototype.draw() method sets the position of // the object's <div> node Dot.prototype.draw = function() { this.node.style.left = this.x + "px"; this.node.style.top = this.y + "px"; }; // Creates the Dot objects, populates the dots array for (var i = 0; i < 50; i++) { var d = new Dot(); dots.push(d); } // This is the screen redraw function function draw() { // Make sure the mouse position is set everytime // draw() is called. var x = mouse.x, y = mouse.y; x = x + 125; // to make dots little bit far from cursor // This loop is where all the 90s magic happens dots.forEach(function(dot, index, dots) { var nextDot = dots[index + 1] || dots[0]; dot.x = x; dot.y = y; dot.draw(); x += (nextDot.x - dot.x) * .6; y += (nextDot.y - dot.y) * .6; }); } (function (mouseStopDelay) { var timeout; document.addEventListener('mousemove', function (e) { clearTimeout(timeout); timeout = setTimeout(function () { var event = new CustomEvent("mousestop", { detail: { clientX: e.clientX, clientY: e.clientY }, bubbles: true, cancelable: true }); e.target.dispatchEvent(event); }, mouseStopDelay); }); }(1700)); addEventListener("mousemove", function(event) { //event.preventDefault(); mouse.x = event.pageX; mouse.y = event.pageY; }); addEventListener("mousestop", function(event) { // You can hide or get the dots far from the cursor when mouse is stop mouving mouse.x = 0; mouse.y = 0; }); // animate() calls draw() then recursively calls itself // everytime the screen repaints via requestAnimationFrame(). function animate() { draw(); requestAnimationFrame(animate); } // And get it started by calling animate(). animate(); * { background: black; } .trail { /* className for the trail elements */ position: absolute; height: 10px; width: 10px; border-radius: 50%; background: red; box-shadow: 1px 1px 4px 1px lightblue; }