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Get video duration when input a video file

I'm doing a project with HTML and Javascript that will run local with local files. I need to select a file by input, get its information and then decide if I'll add to my list and reproduce or not. And if Ii decide to use it I'll have to put it on a queue to use later. Otherwise I'll just discard and select another file.

The problem that I'm facing is that I can't find a way to get the video duration just by selecting it on input.

I've searched a lot and I didn't find any method to get the duration. In this code below I tried to use 'file.duration' but it didn't work, it just returns 'undefined'.

This is my input, normal as you can see.

<div id="input-upload-file" class="box-shadow">
   <span>upload! (ღ˘⌣˘ღ)</span> <!--ignore the text face lol -->
   <input type="file" class="upload" id="fileUp" name="fileUpload" onchange="setFileInfo()">
</div>

And this is the function that I'm using to get all the information.

function setFileInfo(){
  showInfo(); //change div content
  var file = document.getElementById("fileUp").files[0];
  var pid =  1;
  var Pname = file.name;
  Pname = Pname.slice(0, Pname.indexOf(".")); //get filename without extension
  var Ptype = file.type;
  var Psize = bytesToSize(file.size); //turns into KB,MB, etc...
  var Pprior = setPriority(Ptype); //returns 1, 2 or 3 
  var Pdur = file.duration;
  var Pmem = getMemory(Psize); //returns size * (100 || 10 || 1)
  var Pown = 'user';
  /* a lot of stuff throwing this info to the HTML */
  console.log(Pdur);
}

Is there way to do this? If not, what are the alternatives that can help me?

over 4 years ago · Santiago Trujillo
3 answers
Answer question

0

In modern browsers, You can use the URL API's URL.createObjectURL() with an non appended video element to load the content of your file.

var myVideos = [];

window.URL = window.URL || window.webkitURL;

document.getElementById('fileUp').onchange = setFileInfo;

function setFileInfo() {
  var files = this.files;
  myVideos.push(files[0]);
  var video = document.createElement('video');
  video.preload = 'metadata';

  video.onloadedmetadata = function() {
    window.URL.revokeObjectURL(video.src);
    var duration = video.duration;
    myVideos[myVideos.length - 1].duration = duration;
    updateInfos();
  }

  video.src = URL.createObjectURL(files[0]);;
}


function updateInfos() {
  var infos = document.getElementById('infos');
  infos.textContent = "";
  for (var i = 0; i < myVideos.length; i++) {
    infos.textContent += myVideos[i].name + " duration: " + myVideos[i].duration + '\n';
  }
}
<div id="input-upload-file" class="box-shadow">
  <span>upload! (ღ˘⌣˘ღ)</span>
  <input type="file" class="upload" id="fileUp" name="fileUpload">
</div>
<pre id="infos"></pre>

over 4 years ago · Santiago Trujillo Report

0

I needed to validate a single file before continuing to execute more code, here is my method with the help of Kaiido's answer!

onchange event when a user uploads a file:

$("input[type=file]").on("change", function(e) {

    var file = this.files[0]; // Get uploaded file

    validateFile(file) // Validate Duration

    e.target.value = ''; // Clear value to allow new uploads
})

Now validate duration:

function validateFile(file) {

    var video = document.createElement('video');
    video.preload = 'metadata';

    video.onloadedmetadata = function() {

        window.URL.revokeObjectURL(video.src);

        if (video.duration < 1) {

            console.log("Invalid Video! video is less than 1 second");
            return;
        }

        methodToCallIfValid();
    }

    video.src = URL.createObjectURL(file);
}
over 4 years ago · Santiago Trujillo Report

0

Here is async/await Promise version:

const loadVideo = file => new Promise((resolve, reject) => {
    try {
        let video = document.createElement('video')
        video.preload = 'metadata'

        video.onloadedmetadata = function () {
            resolve(this)
        }

        video.onerror = function () {
            reject("Invalid video. Please select a video file.")
        }

        video.src = window.URL.createObjectURL(file)
    } catch (e) {
        reject(e)
    }
})

Can be used as follows:

const video = await loadVideo(e.currentTarget.files[0])
console.log(video.duration)
over 4 years ago · Santiago Trujillo Report
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