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Kaboom: ¿hay un equivalente del atributo grounded() para tocar una pared?

Estoy tratando de hacerlo para poder tener un salto de pared en mi juego, ¿hay alguna manera de verificar si un objeto está tocando el costado de otro objeto físico similar al atributo .grounded ()?

about 4 years ago · Juan Pablo Isaza
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Algo como esto podría funcionar:

 player.collides( 'wall', // That's a tag. () => { // When player collides with anything tagged wall } );

O si desea verificar manualmente cada cuadro,

 player.action(() => { if (player.isColliding(wall)) { // wall is a game object this time // When player collides with game object wall } });
about 4 years ago · Juan Pablo Isaza Report
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