I have a scene with a light casting shadows. It does well, except from the static from the shadow. Like so:
When I add a simple light.shadow.bias = -0.005;:
It fixes the issue, but causes another. As you can see from the building's shadow, the shadows are completely out of place! Is there a way to fix this, or an alternative method of getting rid of the shadow static?
You should be able to mitigate the issue by using the new normalBiasBias property. From the documentation:
Defines how much the position used to query the shadow map is offset along the object normal. The default is 0. Increasing this value can be used to reduce shadow acne especially in large scenes where light shines onto geometry at a shallow angle. The cost is that shadows may appear distorted.