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efficient way to render large scale terrestrial map in three.js

I need some guidance and help. I am new to three.js and want to make a terrain with given terrestrial map image for texture and given heightmap data.

For this, i have to deal with large scale terrestial map image like 4104x1856

If i create a plane mesh with such a large number of vertices and use height map in those vertices and map terrestian texture in that elevated surface, it becomes so slow.

For this, i created mesh of segments 4104x1856, but i am sure it is very oldschool and not optimum way of doing this.

I have two concern

  1. can i do such a big scale in three.js ?

  2. if yes, what are things that i should do in order to make it not only renderable but also efficiently interactivable.

Thank you in advance !!!

about 4 years ago · Juan Pablo Isaza
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