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Add physics in Custom 3D model (blender - GLTF format) with threejs

I'm trying to add physics in a custom blender 3d model in threeJs. I have a gltf format model that I exported from Blender.

I want to create the same geometry with cannon.js which I have exported from the blender.

I've tried Sphere shape, and it's working properly but not do with a custom 3d model.

source: https://stackblitz.com/edit/js-ttkde4?file=index.js

enter image description here

about 4 years ago · Juan Pablo Isaza
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