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ctx.drawImage doesn't draw while given correct img

I have an file input and iI want to draw the selected filein a canvas.

Calling a function that draws the img works.

fileselect.addEventListener("change", () => {
if(fileselect.files[0].type === "image/png" || fileselect.files[0].type === "image/jpg"){
    reader.readAsDataURL(fileselect.files[0])
    console.log(reader)
}
});

reader.onload = () => {
img.src = reader.result
console.log(img)
ctx.drawImage(img, 0, 0);
};

btw. the console.log returns a correct base 64 string

about 4 years ago · Santiago Trujillo
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