I watched a coding train video about the game of life and i tried making a program but it doesn't work. It just generates random squares on the screen as a first image (the starting position) and then just generates another frame with the positive squares (white) disappearing and that's it. Only 2 frames. And it doesn't show an error. Can someone explain why?
function make2D(x, y) {
let arr = new Array(x);
for (let i = 0; i < x; i++) {
arr[i] = new Array(y);
}
return arr;
}
let grid;
let col;
let row;
let resolution = 20;
function setup() {
createCanvas(500, 500);
col = width / resolution;
row = height / resolution;
grid = make2D(col, row);
for (let i = 0; i < col; i++) {
for (let j = 0; j < row; j++) {
grid[i][j] = floor(random(2));
}
}
}
function draw() {
frameRate(1);
background(0);
//drawing
for (let i = 0; i < col; i++) {
for (let j = 0; j < row; j++) {
let x = i * resolution;
let y = j * resolution;
if (grid[i][j]) {
fill(255);
} else {
fill(0);
}
rect(x, y, resolution, resolution);
}
}
//processing
let next = make2D(col, row);
for (let i = 0; i < col; i++) {
for (let j = 0; j < row; j++) {
let nb = calculatePosition(grid, i, j);
//fill(255,0,0);
//text(grid[i][j],i*resolution+6,j*resolution+15);
if (grid[i][j] == 0 && nb == 3) {
next[i][j] == 1;
} else if (grid[i][j] == 1 && (nb > 3 || nb < 2)) {
next[i][j] == 0;
} else {
next[i][j] = grid[i][j];
}
}
}
grid = next;
}
function calculatePosition(grid, x, y) {
let sum = 0;
for (let i = -1; i < 2; i++) {
for (let j = -1; j < 2; j++) {
let cols = (x + i + col) % col;
let rows = (y + j + row) % row;
sum += grid[cols][rows];
}
}
sum -= grid[x][y];
console.log(sum);
return sum;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
You accidentally are using equality (==) instead of assignment (=) here
if (grid[i][j] == 0 && nb == 3) {
next[i][j] == 1;
} else if (grid[i][j] == 1 && (nb > 3 || nb < 2)) {
next[i][j] == 0;
} else {
next[i][j] = grid[i][j];
}
You should also move your frameRate call to setup().