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Starting newly-inserted <script> after AJAX call and stopping removed <script> after another AJAX call

I'm doing a toy library in which the user can modify the DOM with AJAX, basically around:

fetch("/newpage").then(r => r.text()).then(html => {
    var tmp = document.createElement('html');
    tmp.innerHTML = html;
    document.querySelector("#container").outerHTML = tmp.querySelector("#container").outerHTML; 
                                                                        // insert in the DOM

The user of the library can decide to have <script> blocks in the inserted HTML <div>, so after insertion I do:

for (const scr of document.querySelectorAll("#container script"))
    eval(scr.innerHTML);

as discussed in Executing <script> injected by innerHTML after AJAX call.

This works fine. But then, if another AJAX call is done and #container is replaced again by something else, and the <script> is removed, we need to be able to stop all running scripts that originated from the <script> inside #container. How to do this?

Example:

  • after AJAX call #1, #container contains a <script> with code running periodically (setInterval, etc.). It is now running thanks to eval (see above)

  • after AJAX call #2, #container is replaced by something else, and this <script> is no longer here. But the setInterval task is still running... How to automatically kill this when <script> disappears after AJAX call #2?

Ideas: could we associate the return value of eval(..) to a variable, so that we can keep track of this, and kill its execution later?
Or when inserting <script> with element.outerHTML = ..., should we add an identifier (id or class) to the <script>, so that we can later take action on the code that this script block launched?

Note: neither Is it possible to stop JavaScript execution? nor How to terminate the script in JavaScript? nor Executing <script> injected by innerHTML after AJAX call solve this question.

about 4 years ago · Santiago Trujillo
2 answers
Answer question

0

You can wrap around the setTimeout before eval() the script. When removed the script, you can unregister the tasks.

function mockInternal() {
    const setTimeout = window.setTimeout;
    const setInterval = window.setInterval;
    // window.setImmediate
    // window.addEventListener

    const setTimeoutHandlers = [];
    const setIntervalHandlers = [];

    window.setTimeout = function mock_setTimeout(callback, delay) {
        const h = setTimeout(callback, delay);
        setTimeoutHandlers.push(h);
        return h;
    }

    window.setInterval = function mock_setInterval(callback, delay) {
        const h = setInterval(callback, delay);
        setIntervalHandlers.push(h);
        return h;
    }

    return function clearMockInternal() {
        window.setTimeout = setTimeout;
        window.setInterval = setInterval;
        setTimeoutHandlers.forEach(h => clearTimeout(h));
        setIntervalHandlers.forEach(h => clearInterval(h));
    }
}

const clearMockInternal = mockInternal();
eval(`setInterval(() => console.log(new Date()), 1000);`);

setTimeout(() => {
    clearMockInternal();
    console.log("should not log Date from now");
}, 6000);

about 4 years ago · Santiago Trujillo Report

0

This answer just answer your one question(for interval) but I just wanna share it. You can return values from your eval and use it for later. For example:

index.html

<html>
<head>
</head>
<body>
    <button type="button" onclick="run1()">Run first method</button>
    <button type="button" onclick="run2()">Run second method</button>
    <div id="container">
    </div>
    <script>
        var pro1, pro2;
        function run1() {
            if (pro2 != undefined && pro2 != null) {
                clearInterval(pro2);
            }
            fetch("page1.html").then(r => r.text()).then(html => {
                var tmp = document.createElement('html');
                tmp.innerHTML = html;
                document.querySelector("#container").outerHTML = tmp.querySelector("#container").outerHTML;
                for (const scr of document.querySelectorAll("#container script")) {
                    pro1 = eval(scr.innerHTML);
                }
            });
        }
        function run2() {
            if (pro1 != undefined && pro1 != null) {
                clearInterval(pro1);
            }
            fetch("page2.html").then(r => r.text()).then(html => {
                var tmp = document.createElement('html');
                tmp.innerHTML = html;
                document.querySelector("#container").outerHTML = tmp.querySelector("#container").outerHTML;
                for (const scr of document.querySelectorAll("#container script")) {
                    var data = eval(scr.innerHTML);
                    pro2 = data;
                }
            });
        }
    </script>
</body>
</html>

page1.html

<html>
    <head>

    </head>
    <body>
        <div id="container">

            <script>
                test();
                function test() {
                    var i = 0;
                    const interval =
                        setInterval(function () {
                            console.log(i);
                            i++;
                        }, 1000);
                    return interval;
                };
            </script>
        </div>
    </body>
</html>

page2.html

<html>
    <head>

    </head>
    <body>
        <div id="container">

            <script>
                test();
                function test() {
                    var i = 9999;
                    const interval =
                        setInterval(function () {
                            console.log(i);
                            i--;
                        }, 1000);
                    return interval;
                };
            </script>
        </div>
    </body>
</html>

Everytime you clicked a button it will stop other interval

Screenshot for sample:

Sample

I hope this helps.

about 4 years ago · Santiago Trujillo Report
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