I have search component with validate js.
Problem: when my input in foucs first time, validate and request dont work, but when i lose focus my input, and click it again, and try again, search working without validation
interface IProps {
onSearchChange?: (event: React.ChangeEvent<HTMLInputElement>) => void;
}
const Search: React.FC<IProps> = ({ onSearchChange }) => {
const inputRef = useRef<HTMLInputElement>(null);
const [inputIsTouched, setInputIsTouched] = useState(false);
const currentValue = inputRef.current?.value && inputRef.current.value;
const validateErrors = validate({ currentValue }, constraints);
const handleChange = (event: React.ChangeEvent<HTMLInputElement>) => {
if (validateErrors?.currentValue) {
return;
}
currentValue && onSearchChange && onSearchChange(event);
setInputIsTouched(true);
};
const debouncedOnChange = debounce(handleChange, 1000);
return (
<div className={classes['Root']}>
<Input
type="text"
autoComplete="off"
placeholder="..."
onChange={debouncedOnChange}
ref={inputRef}
onBlur={() => setInputIsTouched(true)}
isError={inputIsTouched && !!validateErrors?.currentValue}
/>
<div className={classes['ErrorContainer']}>
{inputIsTouched && validateErrors?.currentValue && (
<Text color="error" size="s">
{validateErrors.currentValue}
</Text>
)}
</div>
</div>
);
};
That's expected because on first render, currentValue is undefined (as inputRef.current is null) and there's nothing calling handleChange to trigger the search.
You need to make sure the handleChange logic also runs on the initial render, so it should look something like this:
const Search: React.FC<IProps> = ({ onSearchChange }) => {
// Use a single object for all input state props:
const [{
isTouched,
validateErrors,
}, setInputState] = useState({
isTouched: false,
validateErrors: null,
});
const inputRef = useRef<HTMLInputElement>(null);
// Debounce only search callback:
const debouncedSearchChange = debounce(onSearchChange, 1000);
const handleChange = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
// Get the current value:
const currentValue = e.currentTarget.value;
// Validate it:
const validateErrors = validate({ currentValue }, constraints);
if (validateErrors?.currentValue) {
// And handle error:
setInputState(prevState => ({ ...prevState, validateErrors }));
return;
}
// Or success:
setInputState(prevState => ({ ...prevState, validateErrors: null }));
// And trigger the debounced search if needed:
if (currentValue && debouncedSearchChange ) debouncedSearchChange(event);
}, [constraints, debouncedSearchChange]);
// Trigger validation and search on first render:
useEffect(() => {
const inputElement = inputRef.current;
// TypeScript will complain about this line, so you might want to
// re-structure the logic above to accommodate this:
if (inputElement) handleChange({ currentTarget: inputElement });
}, []);
return (
<div className={classes['Root']}>
<Input
type="text"
autoComplete="off"
placeholder="..."
onChange={handleChange}
ref={inputRef}
onBlur={() => setInputState(prevState => ({ ...prevState, isTouched: true }))}
isError={inputIsTouched && !!validateErrors?.currentValue}
/>
<div className={classes['ErrorContainer']}>
{inputIsTouched && validateErrors?.currentValue && (
<Text color="error" size="s">
{validateErrors.currentValue}
</Text>
)}
</div>
</div>
);
};