Business
Jobs
  • About Us
  • Solutions
    • Job Postings
      Post your job and receive qualified candidates in 48h.
    • Candidate Assessments
      500+ technical and psychological tests, plus anti-fraud.
    • Headhunting
      Tailor-made executive search from start to finish.
    • Payroll + EOR
      Payroll dispersal and EOR across 15+ LATAM countries.
  • Pricing
  • Jobs

0

262
Views
How can I access a val from a data class in kotlin?

So I want to access isInBounds

Navigation.kt:

data class Coordinate(val x:Int , val y:Int){

    val isInBounds = x >= 0 && y >= 0

    operator fun plus(other:Coordinate) = Coordinate(x + other.x, y + other.y)

}

But when I try to access it I get an unresolved reference.

Game.kt

private fun move(directionInput: String) = try {
    val direction = Direction.valueOf(directionInput.uppercase())
    val newPosition = direction.updateCoordinate(player.currentPosition)


    

    if (!newPosition.isInBounds){

    }
    else{

    }
} catch (e: Exception){

}
enum class Direction(private val  coordinate: Coordinate){
    NORTH(Coordinate(0 , -1)),     
    EAST(Coordinate(1 , 0)),     
    SOUTH(Coordinate(0 , 1)),     
    WEST(Coordinate(-1 , 0));      
    fun updateCoordinate(playerCoordinate:Coordinate) {         
        coordinate + playerCoordinate     
    } 
}
over 4 years ago · Santiago Trujillo
2 answers
Answer question

0

The mistake is in Direction. Note that you did not specify a return type for updateCoordinate, and you used a block body for it. This means that it implicitly returns Unit. So updateCoordinate calculates coordinate + playerCoordinate, discards the result, and returns Unit. This causes newPosition to be Unit, and that is obviously not going to be have an isInBounds property.

Clearly that is not what you want. You should instead declare updateCoordinate with an expression body:

fun updateCoordinate(playerCoordinate:Coordinate) =
    coordinate + playerCoordinate

or if you like block bodies:

fun updateCoordinate(playerCoordinate:Coordinate): Coordinate {
    return coordinate + playerCoordinate
}

This is just my opinion, but I think it is more readable to have updateCoordinate as a method on Coordinate, called movedTowards:

data class Coordinate(val x: Int, val y: Int) {
    operator fun plus(coord: Coordinate) = ...

    fun movedTowards(direction: Direction) =
        this + direction.coordinate // you'd have to make direction.coordinate public
}
over 4 years ago · Santiago Trujillo Report

0

Your updateCoordinate function doesn't actually accomplish anything because it calculates something without doing anything with the result, like returning it. Therefore, it implicitly returns Unit, so newPosition is just a reference to Unit.

Change the function to return the new coordinate:

fun updateCoordinate(playerCoordinate: Coordinate): Coordinate {         
    return coordinate + playerCoordinate     
} 

I recommend giving this function a better name. The word "update" implies that it is mutating the instance that is passed to it instead of calculating a new one.

Logically, since this function is something that adds something to a coordinate, it would make more sense for legibility and easy reasoning of your code to invert it (swap the receiver and parameter). So I would pull this function out of the enum class and make it a Coordinate extension function.

fun Coordinate.moved(direction: Direction): Coordinate {
    return this + direction.coordinate
}

but you'll have to make the Direction's coordinate property public or internal.

over 4 years ago · Santiago Trujillo Report
Answer question
Find remote jobs

Discover the new way to find a job!

Top jobs
Top job categories
Business
Post vacancy Pricing Sales
Legal
Terms and conditions Privacy policy
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Show me some job opportunities
There's an error!