today I tried to build my game for Android with Unity 2020.2.6f1 and it gave the error below;
UnityException: Error mainTemplate.gradle file is using the old aaptOptions noCompress property definition which does not include types defined by unityStreamingAssets constant.
I disabled the Android Resolvers Patch gradle and manifest files it didn't work. I tried to edit the gradle manually with;
aaptOptions {
noCompress = ['.ress', '.resource', '.obb'] + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
whatever I do when building the game Unity overrides the gradle, I checked the pre-post build process scripts in the project but none of the ones I check changes the gradle' aaptOptions.
The plugins I have in the project are;
mainTemplate.gradle:
buildscript {
repositories {
google()
jcenter()
mavenCentral()
}
dependencies {
}
}
allprojects {
repositories {
google()
jcenter()
flatDir {
dirs 'libs'
}
}
}
apply plugin: 'com.android.library'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:multidex:1.0.3'
implementation 'com.android.installreferrer:installreferrer:1.0'
**DEPS**
}
android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
defaultConfig {
multiDexEnabled true
minSdkVersion 19
targetSdkVersion 29
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
}
dexOptions {
preDexLibraries false
javaMaxHeapSize "4g"
}
lintOptions {
abortOnError false
}
packagingOptions {
exclude 'jsr305_annotations/Jsr305_annotations.gwt.xml'
}
aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
}
**SIGN**
buildTypes {
debug {
jniDebuggable true
}
release {
minifyEnabled false
**SIGNCONFIG**
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_7
targetCompatibility JavaVersion.VERSION_1_8
}
}
Thanks in advance.
you should modify like this in the mainTemplate.gradle file :
aaptOptions {
noCompress = ['.ress', '.resource', '.obb'] + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
For me what worked was unchecking the "Custom Gradle Template" option for the build inside Player Settings > Publishing Settings.
Edit: Okay it turns out that I can't replicate that anymore and I am not really sure what kind of wizardry allowed it to happen...
On the other hand, I found what caused the issue for me. The problem was caused by one plugin I was using, since I was importing an old version of it and for some reason it kept importing gradle documents and other Android related stuff, which were deprecated.
I fixed it by importing everything from the plugin's Unity Package except the Android folder, all the Editor's gradles and gradle related stuff (I didn't import the Editor folder at all) and the Plugins folder.
Let's try this option. Work like champ.