Business
Jobs
  • About Us
  • Solutions
    • Job Postings
      Post your job and receive qualified candidates in 48h.
    • Candidate Assessments
      500+ technical and psychological tests, plus anti-fraud.
    • Headhunting
      Tailor-made executive search from start to finish.
    • Payroll + EOR
      Payroll dispersal and EOR across 15+ LATAM countries.
  • Pricing
  • Jobs

0

427
Views
Full screen mode game view in editor

I am trying to make my game view full screen and I have found few scripts online in order to achieve this. Unfortunately I am not able to execute them in 2020 version (or 2018+). Is there a method to enable full screen game window during editor mode? From the below script, I get exception error at System.Object Res = GetMainGameView.Invoke (null, null); Is the current Unity version not accessible for the GetMainGameView?

using UnityEditor;
using UnityEngine;

namespace FullScreenPlayModes {
    [InitializeOnLoad]
    public class FullScreenPlayMode : Editor {
        //The size of the toolbar above the game view, excluding the OS border.
        private static int toolbarHeight = 22;

        static FullScreenPlayMode () {
            EditorApplication.playModeStateChanged -= PlayModeStateChanged;
            EditorApplication.playModeStateChanged += PlayModeStateChanged;
        }

        static void PlayModeStateChanged (PlayModeStateChange _playModeStateChange) {
            if (PlayerPrefs.GetInt ("PlayMode_FullScreen", 0) == 1) {
                // Get game editor window
                EditorApplication.ExecuteMenuItem ("Window/General/Game");
                System.Type T = System.Type.GetType ("UnityEditor.GameView,UnityEditor");
                System.Reflection.MethodInfo GetMainGameView = T.GetMethod ("GetMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
                System.Object Res = GetMainGameView.Invoke (null, null);
                EditorWindow gameView = (EditorWindow) Res;

                switch (_playModeStateChange) {
                    case PlayModeStateChange.EnteredPlayMode:

                        Rect newPos = new Rect (0, 0 - toolbarHeight, Screen.currentResolution.width, Screen.currentResolution.height + toolbarHeight);

                        gameView.position = newPos;
                        gameView.minSize = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height + toolbarHeight);
                        gameView.maxSize = gameView.minSize;
                        gameView.position = newPos;

                        break;

                    case PlayModeStateChange.EnteredEditMode:

                        gameView.Close ();

                        break;
                }
            }
        }

        [MenuItem ("Tools/Editor/Play Mode/Full Screen", false, 0)]
        public static void PlayModeFullScreen () {
            PlayerPrefs.SetInt ("PlayMode_FullScreen", 1);
        }

        [MenuItem ("Tools/Editor/Play Mode/Full Screen", true, 0)]
        public static bool PlayModeFullScreenValidate () {
            return PlayerPrefs.GetInt ("PlayMode_FullScreen", 0) == 0;
        }

        [MenuItem ("Tools/Editor/Play Mode/Window", false, 0)]
        public static void PlayModeWindow () {
            PlayerPrefs.SetInt ("PlayMode_FullScreen", 0);
        }

        [MenuItem ("Tools/Editor/Play Mode/Window", true, 0)]
        public static bool PlayModeWindowValidate () {
            return PlayerPrefs.GetInt ("PlayMode_FullScreen", 0) == 1;
        }
    }
}
over 4 years ago · Santiago Trujillo
1 answers
Answer question

0

Most people would suggest use "maximize on play button" which is not you want.

I would suggest if you want to test the look of your game in full screen just build and run after you edit Build settings/Player settings and make the game there full screen or even let use to use alt+enter to go full screen and test your look.

This will be much easier than using in game scripts just to test full screen in editor UNLESS you want to see console output while in full screen. There is also a free asset in store see the console in build.

https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068

over 4 years ago · Santiago Trujillo Report
Answer question
Find remote jobs

Discover the new way to find a job!

Top jobs
Top job categories
Business
Post vacancy Pricing Sales
Legal
Terms and conditions Privacy policy
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Show me some job opportunities
There's an error!