I am able to build and run my app for Oculus Quest 2 using Unity 2020.2. However, I'm trying to get the hand interaction to work. In the HandInteractionTrainScene from the Oculus Integration package, I tell me I need to enable hand tracking.
I've searched around a bit and this should be solved by setting the "Hand Tracking Support" in OVRCameraRig to "Hands Only". Problem is that the field is disabled and I can't figure out why. I've been struggling with this for a while now.

Does anyone have any suggestion on what the root cause might be?
To enable the quest features section you should switch the build platform to Android (File->Build Settings->Android->switch platform).