I want to create a character that can run in all directions, and stand in place. For this I created a blend tree as shown:
and this is my code:
playerAnimator.SetFloat ("PosX", Input.GetAxisRaw ("Horizontal"));
playerAnimator.SetFloat ("PosY", Input.GetAxisRaw ("Vertical"));
The result is in the following video. As you can see the result is very laggy and the transitions aren't good at all. Can you help with this?