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Unity ARKit XR Plugin – Face Tracking

I am facing a problem after exporting the project. I do not know what the reason is, but my mobile phone becomes hot after a few minutes.

The project is new and does not have any script, just add ARKit XR Plugin.

over 4 years ago · Santiago Trujillo
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It's quite common "thermal condition" for any device running Augmented Reality app. ARKit, RealityKit, ARCore, Vuforia or MRTK's tracking stage is highly CPU-intensive. Your phone not only tracks and reconstructs a surrounding environment at 60 fps but also simultaneously renders 3D geometry with PBR shaders, textures, shadows, animation and physics.

In some cases, Face tracking is even more CPU-intensive than World tracking. This can be possible due to the point that RGB channels coming from the selfie camera are in tandem with a segmented Alpha channel and ZDepth channel, coming from TrueDepth sensor. And there are more than 50 facial blendshapes deforming geometry at 1/60 fraction of a second.

Pay particular attention to the fact that native Xcode builds of ARKit apps written in Swift (using UIKit or, especially, SwiftUI) run considerably faster than Unity builds of ARKit apps.

over 4 years ago · Santiago Trujillo Report
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