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Making a loading screen when player collides (doesnt work)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;


public class LevelLoader : MonoBehaviour
{
void OnCollisionEnter(Collision col)
  {
    if (col.gameObject.tag == "Player");
    {
      StartCoroutine(LoadAsynchronously(1));
    }
  }

    IEnumerator LoadAsynchronously (int sceneIndex)
    {
       AsyncOperation operation = SceneManager.LoadSceneAsync(1);

       while (!operation.isDone)
       {
          yield return null;
       }
    }
}

I tried changing some things but it's not working anyways if someone can help me. is supposed to work when collides with that object but IDK why nothing happens

over 4 years ago · Santiago Trujillo
1 answers
Answer question

0

Try to make a bool flag for it

bool loadScene = false;

void OnCollisionEnter(Collision col)
  {
    if (col.gameObject.tag == "Player");
    {
      if(!loadScene){
      StartCoroutine(LoadAsynchronously(1));
      loadScene = true;
      }
    }
  }
over 4 years ago · Santiago Trujillo Report
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