Business
Jobs
  • About Us
  • Solutions
    • Job Postings
      Post your job and receive qualified candidates in 48h.
    • Candidate Assessments
      500+ technical and psychological tests, plus anti-fraud.
    • Headhunting
      Tailor-made executive search from start to finish.
    • Payroll + EOR
      Payroll dispersal and EOR across 15+ LATAM countries.
  • Pricing
  • Jobs

0

212
Views
How to get 2D rigid body to move in unity

I am fairly new to C# and unity and I am trying to make a square jump with a Vector2 but for some reason the square wont move. Here is the code for you to see:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float Jump;
    // Start is called before the first frame update
    void Start()
    {   

    }

    // Update is called once per frame
    void Update()
    {
        
        Jump = Input.GetAxis("Jump");
        if (Jump == 1)
        {
            new Vector2(0, 1);
        }
    }
}
over 4 years ago · Santiago Trujillo
1 answers
Answer question

0

try this

//player must have a rigidbody2D and a box colider
public float moveSpeed = 5f;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        Jump();
        Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
        transform.position += movement * Time.deltaTime * moveSpeed;
    }

    void Jump()
    {
        if (Input.GetButtonDown("Jump"))
        {
            gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
        }
    }
over 4 years ago · Santiago Trujillo Report
Answer question
Find remote jobs

Discover the new way to find a job!

Top jobs
Top job categories
Business
Post vacancy Pricing Sales
Legal
Terms and conditions Privacy policy
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Show me some job opportunities
There's an error!