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Unity Forward Rotation One Direction

I am still new to Unity and programming in general. I have tried looking through the forums for this problem but I feel the need to ask anyways since I get confused reading and trying to tell if the person's problem is exactly the same as mine. I have this code that when you press w which is forward it forces the the player to go forward in one direction regardless of where the player is facing. I know this kind of thing has been talked about before but I want to know exactly where I am messing up. Maybe something with using Space.World instead of Self or combining vectors and transform. Any help would be appreciated.

Screenshot of the code: code

over 4 years ago · Santiago Trujillo
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