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Unity rotating sprite on Y axis is off kilter in game

I have a sprite in a 2d platformer that I have applied rotation to. It is rotating 0 to 360 degrees on the Y axis only. It looks correct in the Scene tab. When I switch to the Game tab, the rotation axis is off kilter.

Here's a gif of it, and an image of the current camera inspector values

I've tried all options for the rotation interpolation. Additionally, if I apply similar rotation to the X or Z axes, they operate as expected. My best guess is that it's some sort of camera issue, but I really don't know.

over 4 years ago · Santiago Trujillo
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