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Unreasonable CPU consumption for server build with nographics

I have built my game in server mode on Mac OS and attached profiler to it. In profiler I can see unreasonable high cpu load.

  1. Other scripts take a lot of cpu time. How can this be optimized? screenshot

  2. Vsync takes a lot of time otherwise. How can it be since I have disabled VSync, built as server, run with -nographics and even removed cameras and UI? screenshot

over 4 years ago · Santiago Trujillo
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I dont know what your game is doing in terms of calculations from custom scripts, but if its not just an empty project, then i dont see why 33ms is unreasonable. Check your servers specs maybe? Also VSync just idles for a need amount of time to reach the fixed target FPS, meaning its not actually under load, even though the profiler is showing it as a big lump of color. Think of it more as headroom - how much processing you can still do per frame and have your target FPS.

over 4 years ago · Santiago Trujillo Report
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