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Instantiate doesn't work in unity with navmesh

I'm having some problems on instantiating an enemy in unity, it gives me always this error setDestination" can only be called on an active agent that has been placed on a NavMesh., and then it places a 2d model somewhere in my map

    public GameObject enemy;
    public Transform spawn;
    // Start is called before the first frame update
    void Start()
    {
        spawnNew();
    }
    void spawnNew() {

        Instantiate(enemy, spawn.transform.position, Quaternion.identity);
        
    }
over 4 years ago · Santiago Trujillo
1 answers
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After you have spawned an enemy, call the NavMeshAgent.Warp() function to position the agent on the desired position, which of course must be inside the navmesh.

over 4 years ago · Santiago Trujillo Report
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