Business
Jobs
  • About Us
  • Solutions
    • Job Postings
      Post your job and receive qualified candidates in 48h.
    • Candidate Assessments
      500+ technical and psychological tests, plus anti-fraud.
    • Headhunting
      Tailor-made executive search from start to finish.
    • Payroll + EOR
      Payroll dispersal and EOR across 15+ LATAM countries.
  • Pricing
  • Jobs

0

434
Views
Is there a way to edit the IK Goals in a Unity Humanoid Animation?

I am currently trying to transfer one animation from a character to another. I have configured both characters as humanoids, and they share the same Animator, however on the second character the animation has some unexpected movement.

Wrong (new character)
Correct (original)

The IK Goals generated by Unity seem to try to force the position of the animation from the other model, instead of scaling it to fit the new size. This makes it so that instead of having the hands still on the "floor", the new character's hands keep moving up and down. Also, the skeleton and rig is the same on both characters.

I can't seem to find any fix to this, any help would be much appreciated :)

over 4 years ago · Santiago Trujillo
Answer question
Find remote jobs

Discover the new way to find a job!

Top jobs
Top job categories
Business
Post vacancy Pricing Sales
Legal
Terms and conditions Privacy policy
© 2026 PeakU Inc. All Rights Reserved.
Andres GPT
Show me some job opportunities
There's an error!