I had some trouble understanding how building with the scripting backend IL2CPP is different from building with the scripting backend Mono in Unity. I tried to inform myself in the internet, but couldn't find the right answers for my questions. I know how everything works, but I'm just wondering if I have to take care of something special in order for IL2CPP to work properly with my game?
I'd like to know a few things:
I'd be happy if someone could help me understand this better. I hope you don't mind all these questions.