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Establecer la textura de todos los materiales.

¿Cómo obtengo todos los materiales de un gameObject (algunos tienen de 5 a 10 materiales) y establezco la misma textura para cada uno de estos materiales?

 public GameObject go; public Texture texture; void Start() { go.GetComponent<Renderer>().material.SetTexture("_BaseMap", texture); }
over 4 years ago · Santiago Trujillo
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Tengo la manera de hacer esto. Poniendo todos los materiales en una matriz.

 Material[] myMaterials = gameObject.GetComponent<Renderer> ().materials; for (int i = 0; i < myMaterials.Length; i++) { myMaterials[i].SetTexture ("_BaseColorMap", texture); }
over 4 years ago · Santiago Trujillo Report

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GameObject público ir, ir1, ir2; Pruébalo de esta manera

over 4 years ago · Santiago Trujillo Report
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