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XR device (Oculus) starts unpaired in Unity's new input system

I've set up actions in Unity's new input system and added corresponding bindings for both keyboard and XR (Oculus Rift). When I enter play mode, the keyboard-based action correctly fires, but the button clicks from the Rift controller do not.

Viewing the Input Debug panel, I see that User #0 is showing a control scheme of Keyboard/Mouse and that the Rift is not listed as a Paired Device:

Debug Panel

InputUser.PerformPairingWithDevice appears in the Input docs, but given that I'm just doing a local single-player experience, it makes me think that I'm missing an easier way to set this up. Is there a way to alter the default user paired input to include the Rift?

over 4 years ago · Santiago Trujillo
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