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How could you use Q# within Unity?

I was wondering how one would go about using Q# within Unity. I want to endow agents within a Unity simulation with quantum-like behavior, and I was wondering whether it was possible.

I've seen reference to adding a managed .dll in \Assets\Plugins and adding "using yourLibraryNameSpace;" at the top of scripts, but I'm not exactly sure whether/how that would work with the Microsoft Quantum Development Kit. I've attached some potentially related posts below for reference. Any information would be greatly appreciated. Thanks so much.

  • NuGet packages in Unity
  • Unity C# how to load a managed DLL properly?
over 4 years ago · Santiago Trujillo
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Someone pinged me about this on Twitter, so I figured I'd put out the quick-and-dirty prototype I put together last year: https://github.com/amirebrahimi/qsharp-unity

over 4 years ago · Santiago Trujillo Report
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