I was wondering how one would go about using Q# within Unity. I want to endow agents within a Unity simulation with quantum-like behavior, and I was wondering whether it was possible.
I've seen reference to adding a managed .dll in \Assets\Plugins and adding "using yourLibraryNameSpace;" at the top of scripts, but I'm not exactly sure whether/how that would work with the Microsoft Quantum Development Kit. I've attached some potentially related posts below for reference. Any information would be greatly appreciated. Thanks so much.
Someone pinged me about this on Twitter, so I figured I'd put out the quick-and-dirty prototype I put together last year: https://github.com/amirebrahimi/qsharp-unity