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How to find gps data and store it in a variable in unity

I want to make it so that

  1. the device asks the user to enable location
  2. reads location data
  3. stores said data in a variable

I have tried the unity base code and some examples but none of them will output to a static varible (btw I am very new at unity)

over 4 years ago · Santiago Trujillo
1 answers
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0

You can use the built in LocationService.Start. (See here)

For example (from the official documentation):

IEnumerator Start()
{
    // First, check if user has location service enabled
    if (!Input.location.isEnabledByUser)
        yield break;

    // Start service before querying location
    Input.location.Start();

    // Wait until service initializes
    int maxWait = 20;
    while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
    {
        yield return new WaitForSeconds(1);
        maxWait--;
    }

    // Service didn't initialize in 20 seconds
    if (maxWait < 1)
    {
        print("Timed out");
        yield break;
    }

    // Connection has failed
    if (Input.location.status == LocationServiceStatus.Failed)
    {
        print("Unable to determine device location");
        yield break;
    }
    else
    {
        // Access granted and location value could be retrieved
        print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
    }

    // Stop service if there is no need to query location updates continuously
    Input.location.Stop();
}
over 4 years ago · Santiago Trujillo Report
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