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Android build suddenly locked to 30 fps from previous 60 fps

So i was messing with particle simulation and doing quite many builds, when realized that the default target frame rate switched to 30 fps from 60 fps on my android phone. I started to analyze the changes i made but none affected parts that could change the default frame rate behavior. Then i realized i made a development build and attached a profiler previously.

  • Could this have affected my device somehow?
  • Can my android device decide on some factors when to run the game on 30hz even tho it could safely run it on 60hz? I really want to understand the behavior change.

Unity 2019.4.2f1
ASUS_X00TD - Android 8.1.0

(I know how to fix the problem but i want to understand the random behavior change)

over 4 years ago · Santiago Trujillo
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