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Unity - Detect new display connected at runtime in a build

I'm creating an application that runs on two separate displays. I'm using multidisplay and specifically Display.displays.Length to read the number monitors. However, I've noticed that the number does not update if I connect a secondo monitor at runtime (in a build)

Any ideas on how to refresh that value so that I can target a camera to the second monitor only if this is connected?

over 4 years ago · Santiago Trujillo
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