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Starting a timer once gameobject is destroyed

I want to start a timer once a gameobject is destroyed, anyone has ideas on doing it? A scenario would be if a cube is destroyed, the timer then commences

over 4 years ago · Santiago Trujillo
1 answers
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0

You can use OnDestroy() here

private void OnDestroy()
{
    gameManager.isStartTimer = true;
}

and in gameManger class Timer:

bool isStartTimer;
int timer;

private void Update()
{
   if(isStartTimer)
   {
       timer += Time.deltaTime;
       Debug.Log(timer);
   }
}
over 4 years ago · Santiago Trujillo Report
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