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Ver otra etiqueta pero no la suya

¿Es posible llamar a todos los objetos en una matriz? ¿O es usar el número la única manera?

 public void Update() { Targetting ge = (Targetting)target.GetComponent("Targetting"); enemies = ge.targets; float attackDistanceP = Vector3.Distance(target.transform.position, transform.position); foreach (Transform enemy in enemies) { float enemyDistance = Vector3.Distance(enemy.transform.position, transform.position); print(enemyDistance); } Debug.DrawLine(transform.position, waypointPosition, Color.black); if (attackDistanceP < 8) disableNow = true; if (attackDistanceP > 8) disableNow = false; }

Quiero llamar a todos los objetos en la matriz de enemigos []. Para que todos los enemigos puedan verse entre sí. Pero no quiero que se vean a sí mismos. Estoy usando GameObject.FindGameObjectsWithTag para llenar la matriz en otro script.

over 4 years ago · Santiago Trujillo
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foreach(Transform enemy in enemies){ if (enemy == this.transform) continue; // skip me float enemyDistance = Vector3.Distance(enemy.transform.position, transform.position); print(enemyDistance); }
over 4 years ago · Santiago Trujillo Report

0

Algunas optimizaciones prematuras para usted:

 using System.Collections.Generic; public Transform trans; Targetting ge; void Start() { trans = transform; ge = target.GetComponent<Targetting>(); } void Update () { enemies = ge.targets; float attackDistanceP = (target.trans.position - trans.position).sqrMagnitude; // save a square root foreach(Transform enemy in enemies){ if (enemy == trans) continue; // skip me float enemyDistance = (enemy.trans.position - trans.position).sqrMagnitude; // save a square root print(enemyDistance); } Debug.DrawLine (trans.position, waypointPosition, Color.black); if(attackDistanceP < 64) disableNow = true; if(attackDistanceP > 64) disableNow = false; }
over 4 years ago · Santiago Trujillo Report
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