I have a struct in a framework called "MyFramework"
public struct ShipmentPackage:Encodable {
let package_code:String
let weight:Float
}
Then when I try to create a ShipmentPackage in another project/framework
import MyFramework
let onePackage = ShipmentPackage(package_code:"BX",weight:100)
I got an error message 'ShipmentPackage' initializer is inaccessible due to 'internal' protection level I come to this link https://forums.swift.org/t/public-struct-init-is-unexpectedly-internal/5028
I tried to change my code to following:
1st attempt:
public struct ShipmentPackage:Encodable {
let package_code:String
let weight:Float
public init(package_code:String,weight:Float){
self.package_code = package_code
self.weight = weight
}
}
2nd attempt:
public struct ShipmentPackage:Encodable {
public let package_code:String
public let weight:Float
public init(package_code:String,weight:Float){
self.package_code = package_code
self.weight = weight
}
}
Also I tried to changing around the package_code and weight to public, but none of above works, I got error messages when compile
<unknown>:0: error: 'init' is inaccessible due to 'internal' protection level
<unknown>:0: note: 'init' declared here
<unknown>:0: error: 'init' is inaccessible due to 'internal' protection level
Any hint would be appreciated!
Lesson learned: all public struct need a public init
That's not quite exact. The documentation states:
The default memberwise initializer for a structure type is considered private if any of the structure’s stored properties are private. Likewise, if any of the structure’s stored properties are file private, the initializer is file private. Otherwise, the initializer has an access level of internal.
So the build-in memberwise initializer is only available within the package. If you don't provide a public initializer, you won't be able to create your struct from outer space.
public struct YourFrameworkStruct {
let frameworkStructProperty: String!
/// Your public structs in your framework need a public init.
///
/// Don't forget to add your let properties initial values too.
public init(frameworkStructProperty: String) {
self.frameworkStructProperty = frameworkStructProperty
}
}
Thanks for all the comments, I finally figured out why it's giving me error. Both my 2 attempts should be fine.
And it turned out this struct wasn't causing issues
I have other struct use this struct and marked public, for example
public struct Shipment:Encodable {
let carrier_code:String
let packages:[ShipmentPackage]
}
was missing initializer, but for whatever reason XCode won't indicate the error for my workspace, but giving out error at compile time.
after giving an initializer to all public structs, the app pass the compiler.
public struct Shipment:Encodable {
let carrier_code:String
let packages:[ShipmentPackage]
public init(carrier_code:String,packages:[ShipmentPackage]){
self.carrier_code = carrier_code
self.packages = packages
}
}
My original post wasn't really good, since there was nothing wrong with the code I posted, but decide to not delete this post, it might help newbies like me in future
Lesson learned: all public struct need a public init
When you are trying to access a struct in a different framework, **
all the variables within the struct should be public and should have a default value set in the init
**
eg:
public struct LocationPoint { public var location: NSNumber public var color: UIColor
public init(location: NSNumber? = 0, color: UIColor? = nil ) {
self.location = location ?? 0
self.color = color ?? UIColor.init(red: 255.0/255.0, green: 1.0, blue: 205/255.0, alpha: 1)
}
}
You can also write the init as below depending on the way you call the struct.
public init() {
self.location = 0
self.color = UIColor.init(red: 255.0/255.0, green: 1.0, blue: 205/255.0, alpha: 1)
}