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Why this function doesn't work for game coordinates?
const gameBoardWidth = 28;
const gameBoardHeight = 16;
const gameBoardCoordinates = [...Array(gameBoardWidth)].map((e) =>
  Array(gameBoardHeight).fill(0),
);

const createCoordinates = () => {
  for (x = 0; x < gameBoardWidth * 50; x += 50) {
    for (y = 0; y < gameBoardWidth * 50; y += 50) {
      gameBoardCoordinates[x][y].x = x;
      gameBoardCoordinates[x][y].y = y;
    }
  }
};

when calling this function gameBoardCoordinates elements always have y:15.

about 4 years ago · Juan Pablo Isaza
1 answers
Answer question

0

Here is a version that will initialise your coordinates (I reduced the board size to make it more manageable):

const gameBoardWidth = 8;
const gameBoardHeight = 
6;
const gameBoardCoordinates = [...Array(gameBoardHeight)].map((e) =>
  Array(gameBoardWidth).fill(0),
);

const createCoordinates = () => {
  for (y = 0; y < gameBoardHeight; y++) {
    for (x = 0; x < gameBoardWidth; x++) {
      gameBoardCoordinates[y][x]={x:x*50,y:y*50};
    }
  }
};

createCoordinates();
console.log(gameBoardCoordinates)

about 4 years ago · Juan Pablo Isaza Report
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