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HTML not rendering my basic three.js code

im a bit of a noob when it comes to three.js and html but ive created other js files and they would import into the html page just fine but im confused why my basic box copy pasta code isnt showing up on the page. it works fine when scripting it all in html but not when import the js file in the same folder. could yall help me understand whats going on?

index.js

/*import * as THREE from 'three'
const canvas=document.querySelector('.webgl')
const scene = new THREE.Scene();
const geo = new THREE.BoxGeometry(1,1,1)
const mats = new THREE.MeshBasicMaterial({
  color:'red'
})
const boxmesh=new THREE.Mesh(geo,mats)
scene.add(boxmesh)

const camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,100)
camera.position.set(0,1,2)
scene.add(camera)
const renderer=new THREE.WebGL1Renderer({
  canvas:canvas
})
renderer.setSize(window.innerWidth,window.innerHeight)
renderer.setPixelRatio(Math.min(window.devicePixelRatio,2))
renderer.shadowMap.enabled=true
renderer.gammaOutput=true
renderer.render(scene, camera)*/
import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();
scene.background= new THREE.Color('black')

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

    mesh.rotation.x = .1;
    mesh.rotation.y = .1;

    renderer.render( scene, camera );

}
animation()

index.html

<!DOCTYPE html>
<html>
    <head>
        <meta name="learning html" content="This is learing making websites">
        <title>Learing GLTF</title>
        <script src="index.js"></script>
    </head>
    <body>
        <canvas class="webgl"></canvas>
        ?
    </body>
</html>

about 4 years ago · Juan Pablo Isaza
1 answers
Answer question

0

When using the latest versions of three.js(e.g. r140), then it's important to define an import map in your HTML. Otherwise the import import * as THREE from 'three'; does not work. A import map is required so the bare module specifier three can be resolved in browsers. For testing, try it with:

<script type="importmap">
    {
        "imports": {
            "three": "https://unpkg.com/three@0.140/build/three.module.js"
        }
    }
</script>
about 4 years ago · Juan Pablo Isaza Report
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