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0

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Promise wont catch error on audio failed play

if the user has autoplay disabled I want javascript to detect it and do something as an alternative. This triggers after certain element is added to the DOM dynamically.

var playit = audio.play();
if(playit !== undefined) {
    playit.then(_ => {// Autoplay started!
    }).catch(error => {
     console.log('cant play it');
    });
   }

but I dont get my custom error on the console, instead an error saying that the user has to interact. How can I fix this?

about 4 years ago · Juan Pablo Isaza
1 answers
Answer question

0

use async/await syntax:

(
  async function test() {
    var playit = await audio.play();
  }
)();

about 4 years ago · Juan Pablo Isaza Report
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