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Changing capsule radius in ThreeJs

i have successfully run fps example in threeJs locally, then went to mess around a bit. Imported my colleague 3d assets then noticed that the asset are too big to be expected. Downscaling the asset are a solution but i want to scale the player, looked around and found it here. changed it value from 0.35 to 4 and its a success.

The problem. How do i make the capsule radius thinner but still have the same height? Or, how to make the camera felt bigger to match capsule radius? Because what i did was made the capsule collision's radius bigger it collide with objects that is quite far away from the camera perspective.

about 4 years ago · Juan Pablo Isaza
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