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Play() keeps requesting user gesture for second audio even though I'm trying the first user gesture I used for first audio

Working on a boxing round timer with an intention of using two audio files.A bell to signal start and end and an alarm for 10second warning towards the end.The alarm just won't work keeps asking for user gesture even though I've used the same user gesture for the bell.Below is the code for the bell audio that worked

  ```    

audio.muted=true

function play(){

audio.muted = false

audio.play()

}

$timer=setTimeout(play,1)

} let count=setTimeout(displayMessage,180000)

}

about 4 years ago · Juan Pablo Isaza
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