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Performance of programs using immutable objects

Does writing programs with immutable objects cause performance problems? If a given object is immutable and we need to somehow change its state, we have to map it to a new object with a slightly changed state. Thus, we can find ourselves in a situation where we create a lot of objects which congest memory and, as I understand it, can be problematic for the garbage collector. Is what I have described taking place or is there some aspect that I am not aware of on this topic?

over 4 years ago · Santiago Trujillo
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