I am using the below HTML to draw paths using paper.js. On the background we want to set a background image.
I tried to set image 'room.jpeg' which is stored locally. It loads correctly but it is not in the background. As a result it gets removed when I try drawing the path. The image should fit in the browser window.
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.14/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.12.15/paper-full.js"></script>
<script type="text/paperscript" canvas="canvas">
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var img1 = new Image();
//drawing of the test image - img1
img1.onload = function() {
//draw background image
ctx.drawImage(img1, 0, 0);
//draw a box over the top
ctx.fillStyle = "rgba(200, 0, 0, 0.5)";
ctx.fillRect(0, 0, 500, 500);
};
img1.src = 'https://i.imgur.com/6gU9m8O.png'; // 'room.jpeg'; amended for this demo
var path;
var currentPath = [];
var textItem = new PointText({
content: '',
point: new Point(20, 30),
fillColor: 'black',
});
function onMouseDown(event) {
// If we produced a path before, deselect it:
if (path) {
path.selected = false;
}
// Create a new path and set its stroke color to black:
path = new Path({
segments: [event.point],
strokeColor: 'black',
// Select the path, so we can see its segment points:
fullySelected: false
});
}
// While the user drags the mouse, points are added to the path
// at the position of the mouse:
function onMouseDrag(event) {
console.log('Capturing new path');
path.add(event.point);
var point = event.point;
currentPath.push(point.x + ', ' + point.y);
// Update the content of the text item to show how many
// segments it has:
textItem.content = '';
}
// When the mouse is released, we simplify the path:
function onMouseUp(event) {
var segmentCount = path.segments.length;
// console.log(currentPath.toString());
console.log('End');
var poi = prompt("Please enter your poi start and end");
console.log('Saving Paths' + poi + (currentPath.toString()));
// When the mouse is released, simplify it:
path.simplify(10);
// Select the path, so we can see its segments:
path.fullySelected = false;
var newSegmentCount = path.segments.length;
var difference = segmentCount - newSegmentCount;
var percentage = 100 - Math.round(newSegmentCount / segmentCount * 100);
textItem.content = '';
}
</script>
<canvas id="canvas" resize></canvas>
Using an img as background gives more trouble since you'll need to redraw/move it on every run.
I'd just use some css to set an background-image to the <canvas> itself:
canvas {
width: 100vw;
height: 100vh;
background-image: url('https://via.placeholder.com/500/FFFFF3?text=BG');
}
canvas {
width: 100vw;
height: 100vh;
background-image: url('https://via.placeholder.com/500/FFFFF3?text=BG');
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.12.15/paper-full.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.12.15/paper-core.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.14/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="canvas" resize></canvas>
<script type="text/paperscript" canvas="canvas">
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var path;
var currentPath = [];
var textItem = new PointText({
content: '',
point: new Point(20, 30),
fillColor: 'black',
});
function onMouseDown(event) {
// If we produced a path before, deselect it:
if (path) {
path.selected = false;
}
// Create a new path and set its stroke color to black:
path = new Path({
segments: [event.point],
strokeColor: 'black',
// Select the path, so we can see its segment points:
fullySelected: false
});
}
// While the user drags the mouse, points are added to the path
// at the position of the mouse:
function onMouseDrag(event) {
//console.log('Capturing new path');
path.add(event.point);
var point = event.point;
currentPath.push(point.x + ', ' + point.y);
// Update the content of the text item to show how many
// segments it has:
textItem.content = '';
}
// When the mouse is released, we simplify the path:
function onMouseUp(event) {
var segmentCount = path.segments.length;
// console.log(currentPath.toString());
// console.log('End');
var poi = prompt("Please enter your poi start and end");
console.log('Saving Paths' + poi + (currentPath.toString()));
// When the mouse is released, simplify it:
path.simplify(10);
// Select the path, so we can see its segments:
path.fullySelected = false;
var newSegmentCount = path.segments.length;
var difference = segmentCount - newSegmentCount;
var percentage = 100 - Math.round(newSegmentCount / segmentCount * 100);
textItem.content = '';
}
</script>