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How to render a three.js project?

I follow this three.js beginners tutorial and I'm stuck at part 2 because nothing is rendering on my web page. I read / watched other tutorials but I'm facing the same problem everytime.

I installed three.js with the npm install three --save command and the code is below.

    <!DOCTYPE html>
    <html lang=”en”>
    
    <head>
        <meta charset="UTF-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>My First three.js Project</title>
        <link rel="stylesheet" href="./css/style.css">
    </head>
    
    <body>
        <script type="module" src="./js/app.js"></script>
    </body>
    
    </html>
import * as THREE from '../node_modules/three/build/three.module.js';
import { TrackballControls } from '../node_modules/three/examples/jsm/controls/TrackballControls.js';

// Scene
const scene = new THREE.Scene();

// Camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.6, 1200);
camera.position.z = 5;

// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor("#233143");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// Make Canvas Responsive
window.addEventListener('resize', () => {
    renderer.setSize(window.innerWidth, window.innerHeight);
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
})

// Create Box
const boxGeometry = new THREE.BoxGeometry(2, 2, 2);
const boxMaterial = new THREE.MeshLambertMaterial({ color: 0xFFFFFF });
const boxMesh = new THREE.Mesh(boxGeometry,
    boxMaterial);
boxMesh.rotation.set(40, 0, 40);
scene.add(boxMesh);

const rendering = function () {
    requestAnimationFrame(rendering);
    // Constantly rotate box
    scene.rotation.z -= 0.005;
    scene.rotation.x -= 0.01;
    renderer.render(scene, camera);
}
rendering();
    body {
        margin: 0px;
        height: 100vh;
    }
    canvas {
        display: block;
    }

Something is definitely wrong, but what?

about 4 years ago · Juan Pablo Isaza
1 answers
Answer question

0

First always run three.js project in a live server not just by clicking index.html second keep file structure same as shown in image. File structure for your project

about 4 years ago · Juan Pablo Isaza Report
Answer question
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