So I'm currently very new to JavaScript and it's concepts and am trying to make a game where there are 4 btns which start a timer, then reset it and start it again when either of them are pressed the second time, but whenever I press any button twice it speeds up the timer 2x instead of resetting and starting it again
This is my code, apologies if it's is messy and/or hard to understand
let time = 5
const countDown = document.querySelector('#countdown')
let challenge = document.getElementById('text')
const btns = document.querySelectorAll('.btn')
let text = ''
function randomText(){
return Math.floor(Math.random() * arr.length)
}
btns.forEach(function(btn){
btn.addEventListener('click', function(e){
time = 5
const timer = setInterval(countdown, 1000)
text = arr[randomText()]
challenge.textContent = text
})
})
function countdown(){
if( time === 0 ){
time = 5
}
time--
countDown.innerHTML = `00:0${time}`
}
let timer;
btns.forEach(function(btn){
btn.addEventListener('click', function(e){
time = 5
clearInterval(timer);
timer = setInterval(countdown, 1000)
text = arr[randomText()]
challenge.textContent = text
})
})