I am trying to stop a keydown event from repeating for a game. I am unable to use libraries due to it being part of a school project. I have tried most of the answers I can access but they don't work for my code, I also can't use MDN because it's blocked. Here is the code
window.addEventListener("keydown", function (e){
if (e.keyCode == 32) {
accelerateBy = -0.5
accelerate()
}
});
You may have to use some variable to save the state of you key. Here's an example:
let isKeyDown = false;
document.addEventListener("keydown", (event) => {
if (event.keyCode == 32) {
if (isKeyDown) { return; } // If key was already down, don't do anything
isKeyDown = true;
// do your stuff here
}
});
document.addEventListener("keyup", (event) => {
if (event.keyCode == 32) {
isKeyDown = false;
}
});